At one point in development, Josh Homme was attached to compose the game's score.In the end, all the achievement pictures used in the game are pictures of the developers mocking the player. Several members of the team (including writer Walt Williams here ) have stated that they would have preferred had achievements not been present in the game, as they thought they detracted from the emotional force of some sequences.As noted elsewhere on this wiki, Yager Development had no desire to include a multiplayer component in the game, and have openly criticized its publisher-mandated inclusion.This was changed mid-development so that Walker would simply be sent to conduct recon on Dubai, with Konrad actually trying to help Dubai. The U.S Government would then send Walker to assassinate Colonel Konrad and terminate his command just like Willard did to Colonel Kurtz. In the same way, Kurtz was in Cambodia and Laos, Konrad would be infiltrating Iran using Dubai as a base of operations. According to Word of God Konrad was going to be like Colonel Kurtz conducting illegal search and destroy missions in nations that the US was not supposed to be at war with. The story was originally going to be an even greater homage to Apocalypse Now then it ended up being.Ideas for story DLC featuring Adams were bounced around, since his death technically didn't happen onscreen, allowing him to survive it, but even then, the script ended with him dying in a much more certain manner. Torch the Franchise and Run: One of the main reasons almost everyone dies and Walker either is also dead or psychologically broken at the end was so that sequels couldn't be made.Throw It In: A rare script example - writer Walt Williams originally didn't want the helicopter sequence In Medias Res and saw it as a cheap tactic, and so, spur of the moment, he wrote in the "We've done this before!" dialogue in pen on the back of the script out of spite.Sequel Gap: Released 10 years after the last Spec Ops game, Airborne Commando, although it really has no connections with previous Spec Ops games anyway other than the name.Curiously, the writer of the game has claimed that they had no deconstructive intent in mind when casting him - it was just a happy coincidence. Walker is a savage Deconstructed Character Archetype of North's usual type. Playing with Character Type: Nolan North's role as Cpt.Here, he's an extremely jaded and frustrated soldier, with years of baggage weighing on him. While his first voice acting role, he was known for playing relatable, down-to-earth "everyman" types. Konrad is about as far from that as you can get. His best known roles are stubborn, cheerful, heroic Dork Knights. Not to mention a post-traumatic, insane war criminal. Captain Walker is VERY far from his usual roles, being a no-nonsense infantryman.
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